GNOG: Post-mortem and indie tips
Samuel Boucher - Creator and Artist on at KO_OP
17 décembre 201915h - 15h45
Being part of a videogame co-op with a few friends and lots of creative freedom can be appealing and rewarding. But it also involves lots of ups and downs and making an absurd amount of important decisions. In this talk, I'll be covering the enriching and also difficult experience of shipping GNOG on almost all platforms and how, despite all the odds, we survived the journey.
Samuel Boucher works at KO_OP, a Montreal cooperative studio. He is a Graphic Designer and was a Creator and Artist on GNOG. He also worked on several other projects like Puzzle Axe or game jam projects, and today he’s working with KO_OP on Winding Worlds (a 2D Game on Apple Arcade).