In the field of Digital Publishing
Example of a company that creates and adapts enriched digital books for different digital media: tablets and smartphones.
It needs an engineer with knowledge of both the digital media production process and its distribution. The job involves constantly adapting production tools to keep up to speed with changes in media (tablets, e-readers, smartphones, etc.) and digital book standards.
Example of a public body whose core business is digital training.
This involves mastering both publishing and video game technologies, as well as the production principles in these two fields. For both prototype production and project monitoring, this organisation could call on the services of a Computer Science and Multimedia Engineer.
In the field of Digital Audiovisual Technologies
Example of a company specialising in the production of 3D animated films for the scientific world.
For the past year, the company has been working on a project for a 360° interactive 3D screen. It is typically well within a Computer Science and Multimedia Engineer’s capabilities to solve the various problems that can occur with this type of equipment, which is at the crossroads of simulation and video game techniques.
Example of an amusement park where an attraction is based on a clever mix of digital technologies from the audiovisual, automation and video game sectors…
These are all areas that are at the heart of IT and multimedia engineering training. Taking part in monitoring the design of new installations and then monitoring their operation and maintenance is a perfect fit for our engineers.
Example of a sound design studio for interactive applications.
This type of studio must constantly adapt its tools and methods in line with developments in video game sound engines. A Computer Science and Multimedia Engineer not only knows the basics of these technologies (interactive digital audio) but also has practical experience of the latest tools.
In the field of Tourism and Intelligent Towns
Example of a company which started its business around geo-localised urban games and is now developing a technology that can be used on smartphones.
This type of application is developing rapidly as part of the evolution of the intelligent city (citizen assistance, localised tourism, etc.). The Computer Science and Multimedia Engineer has a command of the entire development and maintenance chain and of technologies supporting this type of application, from XG networks to mobile objects and intelligent street furniture.
In the field of Industrial Simulation
Computer Science and Multimedia Engineers are trained in the design and production of training simulators. They master the aspects of mechanical simulations as well as audiovisual rendering and the design of interaction devices between the trainer (who manages the training) and the trainee.
In the field of New Training Systems
Adapting higher education to digital technologies, from student tracking to MOOCs and university social networks, is at the heart of the Engineer’s job. Managing a university’s Digital Master Plan and the suppliers of these technologies is directly linked to a Computer Science and Multimedia Engineer’s training.