Programme 2019
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The Failure Paradigme - How to properly fail your project
Pierre Boulaton - Producer17 décembre 2019 -
Modern User Interface Challenges
Christian Nasr - UI Programmer at Ivory Tower, a Ubisoft Studio17 décembre 2019 -
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Where? When? How? The narrative designer's role in team
Anthony Jauneaud - Freelance Writer, Narrative Designer & Localization Coordinator17 décembre 2019 -
How personality can help anticipate player preferences
Emmanuelle Marévéry - UX/CX & Audience Specialist at Asmodee18 décembre 2019 -
Sound Design for an Audience of One
Vincent Diamante - Audio Director at thatgamecompany18 décembre 2019 -
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Workshop - Kakegoe and Kotodama in Game Audio
Vincent Diamante - Audio Director at thatgamecompany18 décembre 2019 -
Lead developer - Tips & Walkthrough
Benjamin Tran - Lead developer VR on Unreal Engine18 décembre 2019 -
Games & UX: An impossible mix?
Audrey Laurent-André - Associate UX Director at Ubisoft Montréal19 décembre 2019 -
The world of Life Beyond, harnessing the power of procedural generation
Gaspard Delforge - Junior Technical Artist at Darewise Entertainment19 décembre 2019 -
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