Programme 2018
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Persistent Open-World Production Challenges
David Bowman - Vice President of Product at Darewise Entertainment 18 décembre 2018 -
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The Power of Real-time Collaborative Filmmaking and Workshop
Jean-Colas Prunier - Founder and Product Architect of PocketStudio 18 décembre 2018 -
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Creating a Post-Brexit Dystopia in Not Tonight
Tim Constant - Founder & Creative Director 18 décembre 2018 -
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The Making of Blockbuster AAA Game Cinematics
David Hubert - Animation and Cinematics Director 19 décembre 2018 -
Stand Out in the Indie Crowd: Designing Furi
Audrey Leprince - President and Executive Producer 19 décembre 2018 -
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Accidentally Becoming an Artistic Director
Tim Kaminsky - Artistic Director at Wonderstorm 19 décembre 2018 -
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Straight out of school, diving into production
François Rizzo and Bastien Giafferi - Game Designers at Digixart 20 décembre 2018 -
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Persistent Open-World Production Challenges
David Bowman - Vice President of Product at Darewise Entertainment18 décembre 2018
The Power of Real-time Collaborative Filmmaking and Workshop
Jean-Colas Prunier - Founder and Product Architect of PocketStudio18 décembre 2018
Creating a Post-Brexit Dystopia in Not Tonight
Tim Constant - Founder & Creative Director18 décembre 2018
The Making of Blockbuster AAA Game Cinematics
David Hubert - Animation and Cinematics Director19 décembre 2018
Stand Out in the Indie Crowd: Designing Furi
Audrey Leprince - President and Executive Producer19 décembre 2018
Accidentally Becoming an Artistic Director
Tim Kaminsky - Artistic Director at Wonderstorm19 décembre 2018
Straight out of school, diving into production
François Rizzo and Bastien Giafferi - Game Designers at Digixart20 décembre 2018